WoW, glider, and the difficulty of attestation

| Comments (1) | COMSEC
I'm not a WoW player but a bunch of my friends are, and they seem to put in a really enormous amount of hours just acquiring experience and loot. I guess this is pretty boring even by WoW standards, so it's not at all surprising that people have developed automatic WoW players. Now Blizzard is suing MDY, the creator of one such bot, MMO Glider Unsurprisingly, Blizzard doesn't like bots, since they provide a very substantial advantage to bot users over everyone else (again, I'm not a WoW player, but I think one has to concede they have a point here) and go to a lot of effort to block them.

Unfortunately for Blizzard, determining what software is running on a remote computer controlled by your adversary is known to be an incredibly difficult problem—as far as I know there is no general solution that doesn't involve some sort of trusted computing base on the remote computer (cf. TCG), 1 which of course most people don't have. That hasn't stopped Blizzard from trying, of course. They install a program called Warden on your computer which tries detect whether you're running cheat programs in parallel with WoW itself. Unsurprisingly, MDY has circumvention technology which evades Warden. So, from a technical perspective, this is a losing game for Blizzard. However, that doesn't mean that they can't win their lawsuit.

As I understand the situation, Glider isn't a WoW reimplementation, it's just a control program for WoW. So you start up WoW (or rather Glider does) and then Glider runs the various WoW operations for you. Blizzard argues that running WoW this way exceeds the EULA and so by building a tool designed to be used this way, MDY is engaged in contributory copyright infringement.

I'm not a lawyer, so I'm not going to offer an opinion on the value of this argument, but say that this holds up in court, does MDY have a technical recourse? That's a difficult problem. Since Glider depends on WoW, if they're enjoined from doing that, then life gets a lot harder. They obviously could do a WoW client implementation from scratch, but aside from that being a lot of work, it is actually incredibly easy for Blizzard to detect; they simply can have the server ask the client for a randomly chosen (by the server) section of its code. In order to emulate a real client, Glider would need to have a copy of the WoW client floating around. Would sending the requested copy to Blizzard then constitute copyright infringement as well?

1. The two contexts in which this problem is most relevant are DRM (where the content provider wants to be able to determine that the playing application will enforce its content controls) and network access control/network endpoint assessment, where the network wants to determine that an endpoint is uninfected. In neither case are there adequate solutions against an adversarial endpoint.


Seems like building some VMWare tool that would send keystrokes to a sandboxed WoW would defeat almost any anti-circumvention measure. Seems like it would be hard for Blizzard to ban use of WoW inside of a VM, as popular as they are. Being that automatic game players are getting more and more interesting (online poker bots, WoW gliders), there may be market for a PC that has keyboard out and VGA in that would allow for essentially undetectable automation.

Leave a comment